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Revelations isn’t a terrible Resident Evil game by any means, but a very rote and restrained one, especially on the PC.

It doesn’t help that Revelations’ opening moments take place on a beach where your first threat arrives in the form of beached fish blobs. Enemies are simple-minded and appear in smaller groups than Resi 4 or 5, which turns combat into an intimate affair, sure, but without the crushing threat of numbers, encounters rely more on surprise than stress. The environments feel small, empty, and static.
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James: Revelations was most potent on the Nintendo 3DS, but blown up on the PC years after the fact, the absence of novelty leaves its shortcomings out in the open. Resident Evil: Revelationsĭeveloped: Capcom, Tose Published: Capcom I have a certain fondness for its Mercenaries mode, though, and wrote about it some time ago. Problem is, no-one really wanted a Resident Evil game to be about those things, so I understand the criticism Resi 6 got.
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Samuel: I accept it's a bloated game, and the Chris campaign is particularly bad, but its combat-once you learn the full spread of abilities available to you, which the game does a terrible job of teaching-offers a lot of scope for player expression and fun acrobatics.

Where’s the horror and disempowerment in being a damn spec ops ninja demigod? Sure, you could kick and suplex in Resi 4, but never with such reckless abandon.
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The tension boils and burns into a blackened, sour paste once you learn how to roundhouse and suplex and dive into a supine militaristic shooter stance on command. It’s so terrible a half-measure that the slightest potential for feeling unease is rendered inert. The guns feel like pea shooters in comparison to previous entries and character movement is suspended somewhere between a full blown Gears of War third-person shooter and the original static stop-and-shoot design of Resi 4. The campaigns themselves are varied and pretty from afar, and playing as characters from all over the nonsense Resi timeline is some kind of cool, but the controls gut everything good about RE’s over-the-shoulder design ethos that worked so well in 4 and 5.
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The media cycle for Resi 6 had me believing it would be the most complete game in the series yet, ticking the horror, action, and lore boxes alike for everyone. Junk. The remake of Resi 2 pretty much allows me to forget this forever. Played alone, the friendly AI is terrible, the links to Resident Evil 2 are tenuous and your squad of faceless nobodies belongs in the bin. Samuel: This was one bad fanfiction idea turned into a disastrously boring shooter. But clearly, due to godawful controls, a smattering of port hiccups, and poor design, we hope Operation Raccoon City never rises from the dead. In our review, Jon Blyth puts it lightly, saying, “The good stuff is all swaddled in that weak gunplay, an annoying automatic snap-to cover system, and moments like the Birkin-G battle-a fight so poorly communicated and unfair that you'll wish computer mice still had balls, so that you could rip out your mouse ball and chew it while slobbering all over yourself.” The “good stuff” is just the setting and familiar characters, the implication of Raccoon City’s ideas and ambitions wrapped up in a cozy Resident Evil blanket.

James: We don’t talk about Operation Raccoon City. So, for players new and old, we’ve reflected on the series highs and lows, and ended up with a true, inarguable ranking for the series that cannot die.
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While they may have arrived shuffling and moaning and hungry for anti-aliasing, most of the main series Resident Evil games has been available on the PC at one time or another-sorry, Code Veronica. And it’s because of that wild experimentation that Resident Evil still has a firm grip on us, redefining the genre and forcing the entirety of game design to respond-hell, Dead Space was going to be System Shock 3 before Resident Evil 4 came out. Through reinvention after reinvention, Resident Evil games may not always be great, but they’ve always been fascinating, curious objects. Suffice it to say, Resident Evil hasn’t maintained a keen, constant rule over the genre, blasting further off into bizarre, convoluted lore dumps and Matrix-worthy action sequences as the series grew in scope and ambition. Īs the series that popularized the survival horror genre, Resident Evil has attempted to sustain its hold on the elusive zombie shooting crown since its inception in 1996. Which Resident Evil game is best? We’re eating away at our own brains to give our verdicts on some of PC gaming’s most beloved series, including Dark Souls and Mass Effect.
